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Webinar: Limitations & Opportunities in XR Hardware & Content
Industry leaders discuss the key issues in reaching mass adoption
In recent history, the XR industry has made major strides in creating an accessible and enjoyable product, for consumers and enterprise alike. But while those barriers continue to fall, the major tech hurdles of hardware and content remain a key focus for improvement.
VR Intelligence hosted an expert panel of speakers to look at the state of immersive hardware & content – the current limitations and future potential.
The webinar went in depth on the big issues facing the industry – exploring the hardware limitations and how the industry’s brightest minds are approaching them; which breakthrough content is getting the most uptake from consumers and enterprise; and what’s needed to push through and realise the major industry XR promises to be.
Confirmed panellists include:
• Patrick O’Luanaigh, CEO, nDreams
• Simon Benson, Founder, Realised Realities Limited
• Amy Peck, Founder, Endeavor VR
To hear about the state and outlook of XR tech and content, click here to register for full access to our full archive of digital content.